Passionate Roblox Scripter and Builder for over 5+ years
Created a dragging system, round timer, NPC spawn randomize, and selling system for my personal "2 Day LemonJam" entry, Midnight Potion Rush. Come play it here! (FYI it is NOT mobile optimized, best played on PC).
Created a custom backpack system that integrates with a custom hot bar as well. I used "ToolBarPlus" to aid in creating a "Roblox" - like toolbar up on top for the backpack system.
Using a timer of 5 minutes, new seeds would be restocked to a set number quantity. This mechanism is similar to that of "Grow a Garden" and "Plants Vs. Brainrots"
After the NPC's (in this context, "Zombies") die, you receive a "Crate" that has a set rarity depending on the NPC that died. You can place that crate on of the platforms and "claim" the NPC that died.
Created a custom settings system where you can control Music, SFX, Display FPS, toggle Camera Shake and Notifications on/off.
Created a custom character selection GUI when the user steps on a part. Using viewport frames, I was able to showcase the models/characters in 3D with added rotation for effect.
Created a plot system, assigning each user their own plot, with a maximum of 6 users in the server. Also created a shop system where users can purchase "fruits" with a specific quantity, from which they can feed their "Slime" and make it grow.
Customizable dialogue for any NPC you need. Uses a viewport frame to display the NPC model (also customizable).
These pets have been scripted to create a basic "semi-circle", with Tween and CFrame modifications + RunService to follow the player's "HumanRootPart" around.
Using CFrame and other OOP (Object Oriented Programming) scripting, I was able to create a similar affect to that of "Doodle Jump"; progress the obby vertically and avoid the spikes while collecting coins.